===== Intro to IM ===== **Place:** Inside the teaching lab that is hidden somewhere deep in the Arts Center\\ **Time:** Monday, September 26, 2016, 2:40pm – 3:55pm ---- === Forword === * Attendance * Quiz feedback on October 3rd * Interaction Design (lecture), General tips and building tricks (HackLab) === Lecture: The Design Process (spec. Rapid Prototyping) === * About Mock-ups, Prototypes and the Iteration during the design process * About philosophy of being //rapid// in prototyping and the reason of excessive testing - Starting point (starting with a problem or a a design brief). - Research / Analysis / Observation: Observe, analyze and understand the situation around the user. Identify the problem and its cause. The actual problem may not be the same as how it is stated at first. - Idea Generation: mind-mapping, brainstorming, generate a lot of idea in a short time, cluster ideas. Do you find some interesting ideas? - Prototype: Make a quick prototype (//paper mock-up//) to test out the idea. - Present your Scenario. Organize your thoughts for others. - Critique: How did this idea work? Compare with your research outcome and the identified problem. What needs to be changed/ revised? - Iterate: Go back to the appropriate step and repeat the process. (...but not too far back!) === Homework === * Work on your Stupid Pet trick. Remember that the next meeting on Wednesday will be a //debugging session// in which we will together solve problems that you were running into. * Read chapter 2 of Designing Interactions by Bill Moggridge (DesigningInteractions_2.pdf – available via NYU classes / also check out: http://www.designinginteractions.com/download)