====== A collection of Rules for and from Design Practice ====== The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those: - Just talking is not enough - Learning through visualisation, hands-on experimentalism, and creating quick prototypes - Be integer - Have a spirit of goodness - Make a plan… - Stay focus on topic - Follow the Vitruvian Virtues ([[:utilitas_venustas_firmitas|Utilitas, Venustas, Firmitas]])… - …and [[https://www.vitsoe.com/us/about/good-design|Dieter Rams 10 principles for good design]] - Tell visual Stories (//Felix's PPiPP principle ⇒ Put Pictures into your Power Point Presentation//) - Work interdisciplinary - Be ready to say no - Stay open-minded - Make your workspace a Living Art Memoria (as a technique of remembering) - Structure your data - [[:file_naming_convention|Name your files]] - Back-up - Practice design – not decoration - [[https://en.wikipedia.org/wiki/The_No_Asshole_Rule|The No Asshole Rule]] (see also picture below) {{:p98a_assholes72.jpg?direct&600|p98a_assholes72.jpg}} \\ **Don’t work for assholes. Don’t work with assholes.** [[https://www.p98a.com/shop/posters/dont-work-for-assholes-dont-work-with-assholes-3rd-edition|Poster by Erik Spiek­er­mann]]. 98€. The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them… * Keep it simple, stupid (//the KISS principle//) * The unspectacular things are the important things (Dieter Rams) * Ask Why/reflect * Form teams * Be a hard worker * Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios) * Make the world a much better place, by design, in every moment * Encourage wild ideas * Have an eye on the future * Have a passion for change * Trust your colleagues, share challenge and responsibility (ART+COM Studios) * Share experiences, knowledge and results, internally and externally (ART+COM Studios) * Stay motivated to experiment * Build on the experience of others * Failing means learning * Venture outside the box => Forget about the box! * Play and Enquire * Enjoy collaborative Ideation * Create more value then you capture * Fail often to succeed sooner * Chaos can be constructive * Have the courage to fail (ART+COM Studios) * Rapid (!) prototyping * Have an identifiable attitude (ART+COM Studios) * Break rules only if you know them (ART+COM Studios) * Do things nobody has done before * DIY * Teach (ART+COM Studios) * Take risks * Have an eye on design * Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher) * Develop your professional skills * Cross borders * Support and be supported * Network