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intro_to_im_09-26-16 [2016/09/26 10:25] felix_hardmood_beckintro_to_im_09-26-16 [2023/10/19 09:08] (current) – external edit 127.0.0.1
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 +===== Intro to IM =====
 +**Place:** Inside the teaching lab that is hidden somewhere deep in the Arts Center\\
 +**Time:** Monday, September 26, 2016, 2:40pm – 3:55pm 
 +
 +----
 +
 +=== Forword ===
 +  * Attendance
 +  * Quiz feedback on October 3rd
 +  * Interaction Design (lecture), General tips and building tricks (HackLab)
 +
 +=== Lecture: The Design Process (spec. Rapid Prototyping) ===
 +  * About Mock-ups, Prototypes and the Iteration during the design process
 +  * About philosophy of being //rapid// in prototyping and the reason of excessive testing
 +
 +  - Starting point (starting with a problem or a a design brief).
 +  - Research / Analysis / Observation: Observe, analyze and understand the situation around the user. Identify the problem and its cause. The actual problem may not be the same as how it is stated at first. 
 +  - Idea Generation: mind-mapping, brainstorming, generate a lot of idea in a short time, cluster ideas. Do you find some interesting ideas?
 +  - Prototype: Make a quick prototype (//paper mock-up//) to test out the idea.
 +  - Present your Scenario.  Organize your thoughts for others.
 +  - Critique: How did this idea work? Compare with your research outcome and the identified problem. What needs to be changed/ revised? 
 +  - Iterate: Go back to the appropriate step and repeat the process. (...but not too far back!)
 +  
 +=== Homework ===
 +  * Work on your Stupid Pet trick. Remember that the next meeting on Wednesday will be a //debugging session// in which we will together solve problems that you were running into.
 +  * Read chapter 2 of Designing Interactions by Bill Moggridge (DesigningInteractions_2.pdf – available via NYU classes / also check out: http://www.designinginteractions.com/download)
 +