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rules_for_design_practice [2021/02/19 16:46] felix_hardmood_beckrules_for_design_practice [2023/10/19 09:08] (current) – external edit 127.0.0.1
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 +====== A collection of Rules for and from Design Practice ======
 +
 +The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those:
 +
 +  - Just talking is not enough
 +  - Learning through visualisation, hands-on experimentalism, and creating quick prototypes
 +  - Be integer
 +  - Have a spirit of goodness
 +  - Make a plan…
 +  - Stay focus on topic
 +  - Follow the Vitruvian Virtues ([[:utilitas_venustas_firmitas|Utilitas, Venustas, Firmitas]])…
 +  - …and [[https://www.vitsoe.com/us/about/good-design|Dieter Rams 10 principles for good design]]
 +  - Tell visual Stories (//Felix's PPiPP principle ⇒ Put Pictures into your <del>Power Point</del>  Presentation//)
 +  - Work interdisciplinary
 +  - Be ready to say no
 +  - Stay open-minded
 +  - Make your workspace a Living Art Memoria (as a technique of remembering)
 +  - Structure your data
 +  - [[:file_naming_convention|Name your files]]
 +  - Back-up
 +  - Practice design – not decoration
 +  - [[https://en.wikipedia.org/wiki/The_No_Asshole_Rule|The No Asshole Rule]] (see also picture below)
 +
 +{{:p98a_assholes72.jpg?direct&600|p98a_assholes72.jpg}} \\ **Don’t work for assholes. Don’t work with assholes.**  [[https://www.p98a.com/shop/posters/dont-work-for-assholes-dont-work-with-assholes-3rd-edition|Poster by Erik Spiek­er­mann]]. 98€.
 +
 +The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them…
 +
 +  * Keep it simple, stupid (//the KISS principle//)
 +  * The unspectacular things are the important things (Dieter Rams)
 +  * Ask Why/reflect
 +  * Form teams
 +  * Be a hard worker
 +  * Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios)
 +  * Make the world a much better place, by design, in every moment
 +  * Encourage wild ideas
 +  * Have an eye on the future
 +  * Have a passion for change
 +  * Trust your colleagues, share challenge and responsibility (ART+COM Studios)
 +  * Share experiences, knowledge and results, internally and externally (ART+COM Studios)
 +  * Stay motivated to experiment
 +  * Build on the experience of others
 +  * Failing means learning
 +  * Venture outside the box => Forget about the box!
 +  * Play and Enquire
 +  * Enjoy collaborative Ideation
 +  * Create more value then you capture
 +  * Fail often to succeed sooner
 +  * Chaos can be constructive
 +  * Have the courage to fail (ART+COM Studios)
 +  * Rapid (!) prototyping
 +  * Have an identifiable attitude (ART+COM Studios)
 +  * Break rules only if you know them (ART+COM Studios)
 +  * Do things nobody has done before
 +  * DIY
 +  * Teach (ART+COM Studios)
 +  * Take risks
 +  * Have an eye on design
 +  * Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher)
 +  * Develop your professional skills
 +  * Cross borders
 +  * Support and be supported
 +  * Network
 +
  
rules_for_design_practice.txt · Last modified: 2023/10/19 09:08 by 127.0.0.1