rules_for_design_practice
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| rules_for_design_practice [2021/02/19 16:46] – felix_hardmood_beck | rules_for_design_practice [2024/06/28 19:11] (current) – external edit 127.0.0.1 | ||
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| + | ====== A collection of Rules for and from Design Practice ====== | ||
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| + | The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those: | ||
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| + | - Just talking is not enough | ||
| + | - Learning through visualisation, | ||
| + | - Be integer | ||
| + | - Have a spirit of goodness | ||
| + | - Make a plan… | ||
| + | - Stay focus on topic | ||
| + | - Follow the Vitruvian Virtues ([[: | ||
| + | - …and [[https:// | ||
| + | - Tell visual Stories (// | ||
| + | - Work interdisciplinary | ||
| + | - Be ready to say no | ||
| + | - Stay open-minded | ||
| + | - Make your workspace a Living Art Memoria (as a technique of remembering) | ||
| + | - Structure your data | ||
| + | - [[: | ||
| + | - Back-up | ||
| + | - Practice design – not decoration | ||
| + | - [[https:// | ||
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| + | {{: | ||
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| + | The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them… | ||
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| + | * Keep it simple, stupid (//the KISS principle// | ||
| + | * The unspectacular things are the important things (Dieter Rams) | ||
| + | * Ask Why/reflect | ||
| + | * Form teams | ||
| + | * Be a hard worker | ||
| + | * Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios) | ||
| + | * Make the world a much better place, by design, in every moment | ||
| + | * Encourage wild ideas | ||
| + | * Have an eye on the future | ||
| + | * Have a passion for change | ||
| + | * Trust your colleagues, share challenge and responsibility (ART+COM Studios) | ||
| + | * Share experiences, | ||
| + | * Stay motivated to experiment | ||
| + | * Build on the experience of others | ||
| + | * Failing means learning | ||
| + | * Venture outside the box => Forget about the box! | ||
| + | * Play and Enquire | ||
| + | * Enjoy collaborative Ideation | ||
| + | * Create more value then you capture | ||
| + | * Fail often to succeed sooner | ||
| + | * Chaos can be constructive | ||
| + | * Have the courage to fail (ART+COM Studios) | ||
| + | * Rapid (!) prototyping | ||
| + | * Have an identifiable attitude (ART+COM Studios) | ||
| + | * Break rules only if you know them (ART+COM Studios) | ||
| + | * Do things nobody has done before | ||
| + | * DIY | ||
| + | * Teach (ART+COM Studios) | ||
| + | * Take risks | ||
| + | * Have an eye on design | ||
| + | * Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher) | ||
| + | * Develop your professional skills | ||
| + | * Cross borders | ||
| + | * Support and be supported | ||
| + | * Network | ||
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rules_for_design_practice.txt · Last modified: 2024/06/28 19:11 by 127.0.0.1
                
                